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Class: abstract Action

The Action class has static methods for creating actions to be executed by an M2Node.

Extended by

Constructors

new Action()

new Action(runDuringTransition): Action

Parameters

runDuringTransition: boolean = false

Returns

Action

Defined in

Action.ts:43

Properties

duration

duration: Futurable

Defined in

Action.ts:38


key?

optional key: string

Defined in

Action.ts:41


parent?

optional parent: ActionContainer

Defined in

Action.ts:40


runDuringTransition

runDuringTransition: boolean

Defined in

Action.ts:39


running

running: boolean = false

Defined in

Action.ts:31


runStartTime

runStartTime: number = -1

Start time of a running action is always known; it is not a Futurable. -1 indicates that the root action has not yet started running.

Defined in

Action.ts:37


started

started: boolean = false

Defined in

Action.ts:30


startOffset

startOffset: Futurable

Defined in

Action.ts:29


type

abstract type: ActionType

Defined in

Action.ts:28

Accessors

completed

Get Signature

get completed(): boolean

Indicates whether the action has completed.

Returns

boolean

Set Signature

set completed(value): void

Parameters

value: boolean

Returns

void

Defined in

Action.ts:943

Methods

assignRunStartTimes()

assignRunStartTimes(action, runStartTime): void

Assigns RunStartTime to all actions in the hierarchy.

Parameters

action: Action

the action to assign RunStartTime to

runStartTime: number

Returns

void

Remarks

Uses recursion to handle arbitrary level of nesting parent actions within parent actions.

Defined in

Action.ts:650


clone()

abstract clone(): Action

Clones the action, and any actions it contains, recursively.

Returns

Action

a clone of the action

Remarks

We need to clone an action before running it because actions have state that is updated over time such as whether they are running or not, etc. If we didn't clone actions, two nodes reusing the same action would share state. On Action, this method is abstract and is implemented in each subclass.

Defined in

Action.ts:77


initialize()

initialize(key?): Action

Prepares the Action for evaluation.

Parameters

key?: string

optional string to identify an action

Returns

Action

action prepared for evaluation

Remarks

Calculates start times for all actions in the hierarchy and returns a copy of the action that is prepared for evaluation during the update loop.

Defined in

Action.ts:57


isParent()

isParent(action): action is ActionContainer

Type guard that returns true if the action is a parent action.

Parameters

action: Action

action to check

Returns

action is ActionContainer

true if the action is a parent action

Remarks

Parent actions are Group, Sequence, Repeat, and RepeatForever actions.

Defined in

Action.ts:913


restartAction()

restartAction(action, now): void

Configures action to be run again.

Parameters

action: Action

action to restart

now: number

current time

Returns

void

Remarks

This method is called on a repeating action's children when they need to be run again.

Defined in

Action.ts:668


shouldBeRunning()

shouldBeRunning(now): boolean

Determines if the action should be running.

Parameters

now: number

current time

Returns

boolean

true if the action should be running

Remarks

An action should be running if current time is in the interval [ start time + start offset, start time + start offset + duration ]

Defined in

Action.ts:707


custom()

static custom(options): CustomAction

Creates an action that will execute a callback function.

Parameters

options: CustomActionOptions

CustomActionOptions

Returns

CustomAction

The custom action

Defined in

Action.ts:749


evaluateAction()

static evaluateAction(action, node, now, dt): void

Evaluates an action, updating the node's properties as needed.

Parameters

action: Action

the Action to be evaluated and possibly run

node: M2Node

the M2Node that the action will be run on

now: number

the current elapsed time, from performance.now()

dt: number

the time since the last frame (delta time)

Returns

void

Remarks

This method is called every frame by the M2Node's update() method.

Defined in

Action.ts:279


fadeAlpha()

static fadeAlpha(options): FadeAlphaAction

Creates an action that will change the node's alpha (opacity).

Parameters

options: FadeAlphaActionOptions

FadeAlphaActionOptions

Returns

FadeAlphaAction

The fadeAlpha action

Remarks

Alpha has multiplicative inheritance. For example, if the node's parent is alpha .5 and this node's action fades alpha to .4, then the node will appear with alpha .2.

Defined in

Action.ts:798


group()

static group(actions): GroupAction

Create an array of actions that will be run simultaneously.

Parameters

actions: Action[]

One or more actions that form the group

Returns

GroupAction

Remarks

All actions within the group will begin to run at the same time. The group will be considered completed when the longest-running action has completed.

Defined in

Action.ts:871


move()

static move(options): MoveAction

Creates an action that will move a node to a point on the screen.

Parameters

options: MoveActionOptions

MoveActionOptions

Returns

MoveAction

The move action

Defined in

Action.ts:720


play()

static play(options?): PlayAction

Creates an action that will play a sound.

Parameters

options?: PlayActionOptions

PlayActionOptions

Returns

PlayAction

The play action

Remarks

This action can only be used with a SoundPlayer node. It will throw an error if used with any other node type.

Defined in

Action.ts:765


repeat()

static repeat(options): RepeatAction

Creates an action that will repeat another action a given number of times.

Parameters

options: RepeatActionOptions

RepeatActionOptions

Returns

RepeatAction

The repeat action

Defined in

Action.ts:883


repeatForever()

static repeatForever(options): RepeatForeverAction

Creates an action that will repeat another action forever.

Parameters

options: RepeatForeverActionOptions

RepeatForeverActionOptions

Returns

RepeatForeverAction

The repeat forever action

Remarks

A repeat forever action is a special case of a repeat action where the count is set to infinity.

Defined in

Action.ts:900


rotate()

static rotate(options): RotateAction

Creates an action that will rotate the node.

Parameters

options: RotateActionOptions

RotateActionOptions

Returns

RotateAction

The rotate action

Remarks

Rotate actions are applied to their children. In addition to this node's rotate action, all ancestors' rotate actions will also be applied.

Defined in

Action.ts:815


scale()

static scale(options): ScaleAction

Creates an action that will scale the node's size.

Parameters

options: ScaleActionOptions

ScaleActionOptions

Returns

ScaleAction

The scale action

Remarks

Scaling is relative to any inherited scaling, which is multiplicative. For example, if the node's parent is scaled to 2.0 and this node's action scales to 3.0, then the node will appear 6 times as large as original.

Defined in

Action.ts:780


sequence()

static sequence(actions): SequenceAction

Creates an array of actions that will be run in order.

Parameters

actions: Action[]

One or more actions that form the sequence

Returns

SequenceAction

Remarks

The next action will not begin until the current one has finished. The sequence will be considered completed when the last action has completed.

Defined in

Action.ts:855


wait()

static wait(options): WaitAction

Creates an action that will wait a given duration before it is considered complete.

Parameters

options: WaitActionOptions

WaitActionOptions

Returns

WaitAction

The wait action

Defined in

Action.ts:736