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Class: CountdownScene

Extends

  • Scene

Constructors

new CountdownScene()

new CountdownScene(options): CountdownScene

A scene that counts down from a specified number to zero, then transitions to the next scene.

Parameters

options: CountdownSceneOptions

CountdownSceneOptions

Returns

CountdownScene

Overrides

Scene.constructor

Defined in

m2c2kit/packages/addons/src/scenes/countdown-scene.ts:57

Properties

_active

_active: boolean

Inherited from

Scene._active

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:412


_alpha

_alpha: number

Inherited from

Scene._alpha

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2548


_draggable

protected _draggable: boolean

Inherited from

Scene._draggable

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2551


_game?

optional _game: Game

Inherited from

Scene._game

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2554


_hidden

protected _hidden: boolean

Inherited from

Scene._hidden

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2552


_isUserInteractionEnabled

protected _isUserInteractionEnabled: boolean

Inherited from

Scene._isUserInteractionEnabled

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2550


_position

_position: Point

Inherited from

Scene._position

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2546


_scale

_scale: number

Inherited from

Scene._scale

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2547


_size

protected _size: Size

Inherited from

Scene._size

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2558


_transitioning

_transitioning: boolean

Inherited from

Scene._transitioning

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:413


_zRotation

_zRotation: number

Inherited from

Scene._zRotation

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2549


absoluteAlpha

absoluteAlpha: number

Inherited from

Scene.absoluteAlpha

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2560


absoluteAlphaChange

absoluteAlphaChange: number

Inherited from

Scene.absoluteAlphaChange

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2561


absolutePosition

absolutePosition: Point

Inherited from

Scene.absolutePosition

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2557


absoluteScale

absoluteScale: number

Inherited from

Scene.absoluteScale

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2559


actions

actions: Action[]

Inherited from

Scene.actions

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2562


children

children: M2Node[]

Inherited from

Scene.children

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2556


constructionIso8601TimeStamp

constructionIso8601TimeStamp: string

Inherited from

Scene.constructionIso8601TimeStamp

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2543


constructionSequence

constructionSequence: number

Inherited from

Scene.constructionSequence

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2544


constructionTimeStamp

constructionTimeStamp: number

Inherited from

Scene.constructionTimeStamp

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2542


dragging

dragging: boolean

Is the node in a dragging state?

Inherited from

Scene.dragging

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2587


draggingLastPointerOffset

draggingLastPointerOffset: Point

What was the previous pointer offset when the node was in a dragging state?

Inherited from

Scene.draggingLastPointerOffset

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2585


eventListeners

eventListeners: M2NodeEventListener<M2NodeEvent>[]

Inherited from

Scene.eventListeners

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2564


isDrawable

isDrawable: boolean

Inherited from

Scene.isDrawable

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:408


isShape

isShape: boolean

Inherited from

Scene.isShape

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2538


isText

isText: boolean

Inherited from

Scene.isText

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2539


layout

layout: Layout

FOR INTERNAL USE ONLY

Inherited from

Scene.layout

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2553


loopMessages

loopMessages: Set<string>

Inherited from

Scene.loopMessages

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2568


name

name: string

Name of the node. Only needed if the node will be referred to by name in a later function

Inherited from

Scene.name

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2545


needsInitialization

needsInitialization: boolean

Inherited from

Scene.needsInitialization

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2566


nodeEvents

nodeEvents: M2Event<M2Node>[]

Inherited from

Scene.nodeEvents

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2569


options

options: M2NodeOptions

Inherited from

Scene.options

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2541


parent?

optional parent: M2Node

Inherited from

Scene.parent

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2555


pressed

pressed: boolean

Is the node in a pressed state? E.g., did the user put the pointer down on the node and not yet release it?

Inherited from

Scene.pressed

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2572


pressedAndWithinHitArea

pressedAndWithinHitArea: boolean

Is the node in a pressed state AND is the pointer within the node's hit area? For example, a user may put the pointer down on the node, but then move the pointer, while still down, beyond the node's hit area. In this case, pressed = true, but pressedAndWithinHitArea = false.

Inherited from

Scene.pressedAndWithinHitArea

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2578


pressedInitialPointerOffset

pressedInitialPointerOffset: Point

When the node initially enters the pressed state, what is the pointer offset? (offset from the canvas's origin to the pointer position). We save this because it will be needed if this press then led to a drag.

Inherited from

Scene.pressedInitialPointerOffset

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2582


queuedAction?

optional queuedAction: Action

Inherited from

Scene.queuedAction

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2563


toString()

toString: () => string

Overrides toString() and returns a human-friendly description of the node.

Returns

string

Remarks

Inspiration from https://stackoverflow.com/a/35361695

Inherited from

Scene.toString

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2629


type

readonly type: Scene = M2NodeType.Scene

Inherited from

Scene.type

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:407


userData

userData: any

Inherited from

Scene.userData

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2567


uuid

readonly uuid: string

Internal

Unique identifier (UUID). Will be generated automatically. For m2c2kit library use only

Inherited from

Scene.uuid

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2565


withinHitArea

withinHitArea: boolean

Inherited from

Scene.withinHitArea

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2573

Accessors

alpha

Get Signature

get alpha(): number

Opacity of the node. 0 is fully transparent, 1 is fully opaque. Default is 1.0. Alpha has multiplicative inheritance. For example, if the node's parent is alpha .5 and this node's is alpha .4, then the node will appear with alpha .2.

Returns

number

Set Signature

set alpha(alpha): void

Opacity of the node. 0 is fully transparent, 1 is fully opaque. Default is 1.0. Alpha has multiplicative inheritance. For example, if the node's parent is alpha .5 and this node's is alpha .4, then the node will appear with alpha .2.

Parameters

alpha: number

Returns

void

Inherited from

Scene.alpha

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2886


ancestors

Get Signature

get ancestors(): M2Node[]

Returns all ancestor nodes, not including the node itself.

Returns

M2Node[]

Inherited from

Scene.ancestors

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2684


anchorPoint

Get Signature

get anchorPoint(): Point

Returns

Point

Set Signature

set anchorPoint(anchorPoint): void

Parameters

anchorPoint: Point

Returns

void

Inherited from

Scene.anchorPoint

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:450


backgroundColor

Get Signature

get backgroundColor(): RgbaColor

Background color of the scene. Default is Constants.DEFAULT_SCENE_BACKGROUND_COLOR (WebColors.White)

Returns

RgbaColor

Set Signature

set backgroundColor(backgroundColor): void

Background color of the scene. Default is Constants.DEFAULT_SCENE_BACKGROUND_COLOR (WebColors.White)

Parameters

backgroundColor: RgbaColor

Returns

void

Inherited from

Scene.backgroundColor

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:448


canvasKit

Get Signature

get canvasKit(): CanvasKit

Gets the scene that contains this node by searching up the ancestor tree recursively. Throws exception if node is not part of a scene.

Returns

CanvasKit

Scene that contains this node

Inherited from

Scene.canvasKit

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2876


completeNodeOptions

Get Signature

get completeNodeOptions(): object

Returns

object

alpha?

optional alpha: number

anchorPoint?

optional anchorPoint: Point

backgroundColor

backgroundColor: RgbaColor

draggable?

optional draggable: boolean

hidden?

optional hidden: boolean

isUserInteractionEnabled?

optional isUserInteractionEnabled: boolean

layout?

optional layout: Layout

name?

optional name: string

position?

optional position: Point

scale?

optional scale: number

suppressEvents?

optional suppressEvents: boolean

uuid?

optional uuid: string

zPosition?

optional zPosition: number

zRotation?

optional zRotation: number

Inherited from

Scene.completeNodeOptions

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:423


descendants

Get Signature

get descendants(): M2Node[]

Returns all descendant nodes.

Remarks

Descendants are children and children of children, recursively.

Returns

M2Node[]

Inherited from

Scene.descendants

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2680


draggable

Get Signature

get draggable(): boolean

Can the node be dragged?

Returns

boolean

Set Signature

set draggable(draggable): void

Can the node be dragged?

Parameters

draggable: boolean

Returns

void

Inherited from

Scene.draggable

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2892


game

Get Signature

get game(): Game

The game which this scene is a part of.

Remarks

Throws error if scene is not part of the game object.

Returns

Game

Set Signature

set game(game): void

The game which this node is a part of.

Remarks

Throws error if node is not part of the game object.

Parameters

game: Game

Returns

void

Inherited from

Scene.game

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:447


hidden

Get Signature

get hidden(): boolean

Is the node, and its children, hidden? (not displayed). Default is false

Returns

boolean

Set Signature

set hidden(hidden): void

Is the node, and its children, hidden? (not displayed). Default is false

Parameters

hidden: boolean

Returns

void

Inherited from

Scene.hidden

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2890


isUserInteractionEnabled

Get Signature

get isUserInteractionEnabled(): boolean

Does the node respond to user events, such as taps? Default is false

Returns

boolean

Set Signature

set isUserInteractionEnabled(isUserInteractionEnabled): void

Does the node respond to user events, such as taps? Default is false

Parameters

isUserInteractionEnabled: boolean

Returns

void

Inherited from

Scene.isUserInteractionEnabled

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2888


parentSceneAsNode

Get Signature

get parentSceneAsNode(): M2Node

Returns

M2Node

Inherited from

Scene.parentSceneAsNode

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2877


position

Get Signature

get position(): Point

Position of the node within its parent coordinate system. Default is (0, 0)

Returns

Point

Set Signature

set position(position): void

Position of the node within its parent coordinate system. Default is (0, 0)

Parameters

position: Point

Returns

void

Inherited from

Scene.position

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2880


scale

Get Signature

get scale(): number

Scale of the node. Default is 1.0

Returns

number

Set Signature

set scale(scale): void

Scale of the node. Default is 1.0

Parameters

scale: number

Returns

void

Inherited from

Scene.scale

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2884


size

Get Signature

get size(): Size

Returns

Size

Set Signature

set size(size): void

Parameters

size: Size

Returns

void

Inherited from

Scene.size

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2878


suppressEvents

Get Signature

get suppressEvents(): boolean

Should the node not emit events to the EventStore? Default is false.

Remarks

This property is for use by authors of Composite nodes. It is not intended for general use.

Returns

boolean

Set Signature

set suppressEvents(value): void

Should the node not emit events to the EventStore? Default is false.

Remarks

This property is for use by authors of Composite nodes. It is not intended for general use.

Parameters

value: boolean

Returns

void

Inherited from

Scene.suppressEvents

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2894


zPosition

Get Signature

get zPosition(): number

Returns

number

Set Signature

set zPosition(zPosition): void

Parameters

zPosition: number

Returns

void

Inherited from

Scene.zPosition

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:452


zRotation

Get Signature

get zRotation(): number

Rotation of the node around the Z axis. Unit is radians. Default is 0 (no rotation). zRotation has inheritance. In addition to this node's zRotation, all ancestors' zRotations will be applied.

Returns

number

Set Signature

set zRotation(zRotation): void

Rotation of the node around the Z axis. Unit is radians. Default is 0 (no rotation). zRotation has inheritance. In addition to this node's zRotation, all ancestors' zRotations will be applied.

Parameters

zRotation: number

Returns

void

Inherited from

Scene.zRotation

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2882

Methods

addChild()

addChild(child): void

Adds a child to this parent node. Throws exception if the child's name is not unique with respect to other children of this parent, or if the child has already been added to another parent.

Parameters

child: M2Node

The child node to add

Returns

void

Inherited from

Scene.addChild

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2637


addEventListener()

addEventListener<T>(type, callback, callbackOptions?): void

Type Parameters

T extends M2NodeEvent

Parameters

type: string

callback

callbackOptions?: CallbackOptions

Returns

void

Inherited from

Scene.addEventListener

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2809


descendant()

descendant<T>(name): T

Searches all descendants by name and returns first matching node.

Type Parameters

T extends M2Node

Parameters

name: string

Name of the descendant node to return

Returns

T

Remarks

Descendants are children and children of children, recursively. Throws exception if no descendant with the given name is found.

Inherited from

Scene.descendant

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2674


dispose()

dispose(): void

Internal

Frees up resources allocated by the Drawable M2Node.

For m2c2kit library use only

Returns

void

Remarks

This will be done automatically by the m2c2kit library; the end-user must not call this.

Inherited from

Scene.dispose

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:440


draw()

draw(canvas): void

Parameters

canvas: Canvas

Returns

void

Inherited from

Scene.draw

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:489


drawChildren()

drawChildren(canvas): void

Draws each child node that is Drawable and is not hidden, by zPosition order (highest zPosition on top).

Parameters

canvas: Canvas

CanvasKit canvas

Returns

void

Inherited from

Scene.drawChildren

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2831


duplicate()

duplicate(newName?): Scene

Duplicates a node using deep copy.

Parameters

newName?: string

optional name of the new, duplicated node. If not provided, name will be the new uuid

Returns

Scene

Remarks

This is a deep recursive clone (node and children). The uuid property of all duplicated nodes will be newly created, because uuid must be unique.

Inherited from

Scene.duplicate

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:464


getDrawableOptions()

protected getDrawableOptions(): DrawableOptions

Returns

DrawableOptions

Inherited from

Scene.getDrawableOptions

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2869


getNodeOptions()

protected getNodeOptions(): M2NodeOptions

Returns

M2NodeOptions

Inherited from

Scene.getNodeOptions

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2868


getTextOptions()

protected getTextOptions(): TextOptions

Returns

TextOptions

Inherited from

Scene.getTextOptions

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2870


initialize()

initialize(): void

Returns

void

Inherited from

Scene.initialize

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:439


involvedInActionAffectingAppearance()

involvedInActionAffectingAppearance(): boolean

Determines if this node or ancestor is part of an active action that affects it appearance.

Returns

boolean

true if part of active action affecting appearance

Remarks

This is used to determine if the node should be rendered with anti-aliasing or not. Anti-aliasing on some devices causes a new shader to be compiled during the action, which causes jank.

Inherited from

Scene.involvedInActionAffectingAppearance

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2695


involvedInSceneTransition()

involvedInSceneTransition(): boolean

Determines if the node is a transitioning Scene or a descendant of a transitioning Scene.

Returns

boolean

true if transitioning

Inherited from

Scene.involvedInSceneTransition

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2702


onAppear()

onAppear(callback, options?): void

Code that will be called after the scene has finished any transitions and has fully appeared on the screen.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Inherited from

Scene.onAppear

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:487


onDrag()

onDrag(callback, options?): void

Executes a callback when the user continues dragging a node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Inherited from

Scene.onDrag

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2801


onDragEnd()

onDragEnd(callback, options?): void

Executes a callback when the user stop dragging a node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Inherited from

Scene.onDragEnd

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2808


onDragStart()

onDragStart(callback, options?): void

Executes a callback when the user begins dragging a node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Inherited from

Scene.onDragStart

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2794


onPointerDown()

onPointerDown(callback, options?): void

Executes a callback when the pointer first is down on the node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Remarks

PointerDown is a pointer down (mouse click or touches begin) within the bounds of the node. It occurs under the same conditions as TapDown.

Inherited from

Scene.onPointerDown

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2759


onPointerLeave()

onPointerLeave(callback, options?): void

Executes a callback when the user moves the pointer (mouse or touches) outside the bounds of the node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Inherited from

Scene.onPointerLeave

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2787


onPointerMove()

onPointerMove(callback, options?): void

Executes a callback when the user moves the pointer (mouse or touches) within the bounds of the node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Inherited from

Scene.onPointerMove

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2779


onPointerUp()

onPointerUp(callback, options?): void

Executes a callback when the user releases a press from the node within the bounds of the node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Remarks

PointerUp is a pointer up (mouse click release or touches end) within the bounds of the node. It does not require that there was a previous PointerDown on the node.

Inherited from

Scene.onPointerUp

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2771


onSetup()

onSetup(callback, options?): void

Code that will be called every time the scene is presented.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Remarks

Use this callback to set nodes to their initial state, if that state might be changed later. For example, if a scene allows players to place dots on a grid, the setup() method should ensure the grid is clear of any prior dots from previous times this scene may have been displayed. In addition, if nodes should vary in each iteration, that should be done here.

Inherited from

Scene.onSetup

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:478


onTapDown()

onTapDown(callback, options?): void

Executes a callback when the user presses down on the node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Remarks

TapDown is a pointer down (mouse click or touches begin) within the bounds of the node.

Inherited from

Scene.onTapDown

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2712


onTapLeave()

onTapLeave(callback, options?): void

Executes a callback when the user moves the pointer (mouse, touches) beyond the bounds of the node while the pointer is down.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Remarks

TapLeave occurs when the pointer (mouse, touches) that has previously pressed the node moves beyond the bounds of the node before the press release.

Inherited from

Scene.onTapLeave

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2749


onTapUp()

onTapUp(callback, options?): void

Executes a callback when the user releases a press, that has been fully within the node, from the node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptionsue.

Returns

void

Remarks

TapUp is a pointer up (mouse click release or touches end) within the bounds of the node and the pointer, while down, has never moved beyond the bounds of the node.

Inherited from

Scene.onTapUp

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2724


onTapUpAny()

onTapUpAny(callback, options?): void

Executes a callback when the user releases a press from the node within the bounds of the node.

Parameters

callback

function to execute

options?: CallbackOptions

CallbackOptions

Returns

void

Remarks

TapUpAny is a pointer up (mouse click release or touches end) within the bounds of the node and the pointer, while down, is allowed to have been beyond the bounds of the node during the press before the release.

Inherited from

Scene.onTapUpAny

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2737


removeAction()

removeAction(key): void

Remove an action from this node. If the action is running, it will be stopped.

Parameters

key: string

key (string identifier) of the action to remove

Returns

void

Inherited from

Scene.removeAction

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2851


removeAllActions()

removeAllActions(): void

Remove all actions from this node. If actions are running, they will be stopped.

Returns

void

Inherited from

Scene.removeAllActions

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2856


removeAllChildren()

removeAllChildren(): void

Removes all children from the node.

Returns

void

Inherited from

Scene.removeAllChildren

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2650


removeChild()

removeChild(child): void

Removes the specific child from this parent node. Throws exception if this parent does not contain the child.

Parameters

child: M2Node

Returns

void

Inherited from

Scene.removeChild

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2657


removeChildren()

removeChildren(children): void

Removes the children from the parent. Throws error if the parent does not contain all of the children.

Parameters

children: M2Node[]

An array of children to remove from the parent node

Returns

void

Inherited from

Scene.removeChildren

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2664


run()

run(action, key?): void

Runs an action on this node.

Parameters

action: Action

The action to run

key?: string

key (string identifier) used to identify the action. Only needed if the action will be referred to later

Returns

void

Remarks

If the node is part of an active scene, the action runs immediately. Otherwise, the action will run when the node's scene becomes active. Calling run() multiple times on a node will add to existing actions, not replace them.

Inherited from

Scene.run

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2844


saveEvent()

protected saveEvent(event): void

Saves the node's event.

Parameters

event: M2Event<M2Node>

event to save

Returns

void

Remarks

If the game event store is not available, the event is saved within the node's nodeEvents event array. It will be added to the game event store when the node is added to the game.

Inherited from

Scene.saveEvent

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2611


saveNodeNewEvent()

protected saveNodeNewEvent(): void

Save the node's construction event in the event store.

Returns

void

Inherited from

Scene.saveNodeNewEvent

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2594


savePropertyChangeEvent()

protected savePropertyChangeEvent(property, value): void

Saves the node's property change event in the event store.

Parameters

property: string

property name

value: undefined | null | string | number | boolean | object

property value

Returns

void

Inherited from

Scene.savePropertyChangeEvent

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:2601


update()

update(): void

Returns

void

Inherited from

Scene.update

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:488


warmup()

warmup(canvas): void

Parameters

canvas: Canvas

Returns

void

Inherited from

Scene.warmup

Defined in

node_modules/@m2c2kit/core/dist/index.d.ts:490