Class: CountdownScene
Extends
Scene
Constructors
new CountdownScene()
new CountdownScene(
options):CountdownScene
A scene that counts down from a specified number to zero, then transitions to the next scene.
Parameters
• options: CountdownSceneOptions
Returns
Overrides
Scene.constructor
Defined in
m2c2kit/packages/addons/src/scenes/countdown-scene.ts:58
Properties
_active
_active:
boolean
Inherited from
Scene._active
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:452
_alpha
_alpha:
number
Inherited from
Scene._alpha
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3093
_draggable
protected_draggable:boolean
Inherited from
Scene._draggable
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3096
_game?
optional_game:Game
Inherited from
Scene._game
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3099
_hidden
protected_hidden:boolean
Inherited from
Scene._hidden
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3097
_isUserInteractionEnabled
protected_isUserInteractionEnabled:boolean
Inherited from
Scene._isUserInteractionEnabled
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3095
_position
_position:
Point
Inherited from
Scene._position
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3091
_scale
_scale:
number
Inherited from
Scene._scale
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3092
_size
protected_size:Size
Inherited from
Scene._size
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3103
_transitioning
_transitioning:
boolean
Inherited from
Scene._transitioning
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:453
_zRotation
_zRotation:
number
Inherited from
Scene._zRotation
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3094
absoluteAlpha
absoluteAlpha:
number
Inherited from
Scene.absoluteAlpha
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3105
absoluteAlphaChange
absoluteAlphaChange:
number
Inherited from
Scene.absoluteAlphaChange
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3106
absolutePosition
absolutePosition:
Point
Inherited from
Scene.absolutePosition
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3102
absoluteScale
absoluteScale:
number
Inherited from
Scene.absoluteScale
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3104
actions
actions:
Action[]
Inherited from
Scene.actions
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3107
children
children:
M2Node[]
Inherited from
Scene.children
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3101
constructionIso8601TimeStamp
constructionIso8601TimeStamp:
string
Inherited from
Scene.constructionIso8601TimeStamp
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3088
constructionSequence
constructionSequence:
number
Inherited from
Scene.constructionSequence
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3089
constructionTimeStamp
constructionTimeStamp:
number
Inherited from
Scene.constructionTimeStamp
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3087
dragging
dragging:
boolean
Is the node in a dragging state?
Inherited from
Scene.dragging
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3132
draggingLastPointerOffset
draggingLastPointerOffset:
Point
What was the previous pointer offset when the node was in a dragging state?
Inherited from
Scene.draggingLastPointerOffset
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3130
eventListeners
eventListeners:
M2NodeEventListener<M2NodeEvent>[]
Inherited from
Scene.eventListeners
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3109
isDrawable
isDrawable:
boolean
Inherited from
Scene.isDrawable
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:448
isShape
isShape:
boolean
Inherited from
Scene.isShape
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3083
isText
isText:
boolean
Inherited from
Scene.isText
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3084
layout
layout:
Layout
FOR INTERNAL USE ONLY
Inherited from
Scene.layout
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3098
loopMessages
loopMessages:
Set<string>
Inherited from
Scene.loopMessages
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3113
name
name:
string
Name of the node. Only needed if the node will be referred to by name in a later function
Inherited from
Scene.name
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3090
needsInitialization
needsInitialization:
boolean
Inherited from
Scene.needsInitialization
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3111
nodeEvents
nodeEvents:
M2Event<M2Node>[]
Inherited from
Scene.nodeEvents
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3114
options
options:
M2NodeOptions
Inherited from
Scene.options
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3086
parent?
optionalparent:M2Node
Inherited from
Scene.parent
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3100
pressed
pressed:
boolean
Is the node in a pressed state? E.g., did the user put the pointer down on the node and not yet release it?
Inherited from
Scene.pressed
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3117
pressedAndWithinHitArea
pressedAndWithinHitArea:
boolean
Is the node in a pressed state AND is the pointer within the node's hit area? For example, a user may put the pointer down on the node, but then move the pointer, while still down, beyond the node's hit area. In this case, pressed = true, but pressedAndWithinHitArea = false.
Inherited from
Scene.pressedAndWithinHitArea
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3123
pressedInitialPointerOffset
pressedInitialPointerOffset:
Point
When the node initially enters the pressed state, what is the pointer offset? (offset from the canvas's origin to the pointer position). We save this because it will be needed if this press then led to a drag.
Inherited from
Scene.pressedInitialPointerOffset
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3127
queuedAction?
optionalqueuedAction:Action
Inherited from
Scene.queuedAction
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3108
toString()
toString: () =>
string
Overrides toString() and returns a human-friendly description of the node.
Returns
string
Remarks
Inspiration from https://stackoverflow.com/a/35361695
Inherited from
Scene.toString
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3174
type
readonlytype:Scene=M2NodeType.Scene
Inherited from
Scene.type
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:447
userData
userData:
any
Inherited from
Scene.userData
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3112
uuid
readonlyuuid:string
Internal
Unique identifier (UUID). Will be generated automatically. For m2c2kit library use only
Inherited from
Scene.uuid
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3110
withinHitArea
withinHitArea:
boolean
Inherited from
Scene.withinHitArea
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3118
Accessors
alpha
Get Signature
get alpha():
number
Opacity of the node. 0 is fully transparent, 1 is fully opaque. Default is 1.0. Alpha has multiplicative inheritance. For example, if the node's parent is alpha .5 and this node's is alpha .4, then the node will appear with alpha .2.
Returns
number
Set Signature
set alpha(
alpha):void
Opacity of the node. 0 is fully transparent, 1 is fully opaque. Default is 1.0. Alpha has multiplicative inheritance. For example, if the node's parent is alpha .5 and this node's is alpha .4, then the node will appear with alpha .2.
Parameters
• alpha: number
Returns
void
Inherited from
Scene.alpha
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3438
ancestors
Get Signature
get ancestors():
M2Node[]
Returns all ancestor nodes, not including the node itself.
Returns
M2Node[]
Inherited from
Scene.ancestors
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3229
anchorPoint
Get Signature
get anchorPoint():
Point
Returns
Point
Set Signature
set anchorPoint(
anchorPoint):void
Parameters
• anchorPoint: Point
Returns
void
Inherited from
Scene.anchorPoint
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:490
backgroundColor
Get Signature
get backgroundColor():
RgbaColor
Background color of the scene. Default is Constants.DEFAULT_SCENE_BACKGROUND_COLOR (WebColors.White)
Returns
RgbaColor
Set Signature
set backgroundColor(
backgroundColor):void
Background color of the scene. Default is Constants.DEFAULT_SCENE_BACKGROUND_COLOR (WebColors.White)
Parameters
• backgroundColor: RgbaColor
Returns
void
Inherited from
Scene.backgroundColor
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:488
canvasKit
Get Signature
get canvasKit():
CanvasKit
Gets the scene that contains this node by searching up the ancestor tree recursively. Throws exception if node is not part of a scene.
Returns
CanvasKit
Scene that contains this node
Inherited from
Scene.canvasKit
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3428
completeNodeOptions
Get Signature
get completeNodeOptions():
object
Returns
object
alpha?
optionalalpha:number
anchorPoint?
optionalanchorPoint:Point
backgroundColor
backgroundColor:
RgbaColor
draggable?
optionaldraggable:boolean
hidden?
optionalhidden:boolean
isPartOfComposite?
optionalisPartOfComposite:boolean
isUserInteractionEnabled?
optionalisUserInteractionEnabled:boolean
layout?
optionallayout:Layout
name?
optionalname:string
position?
optionalposition:Point
scale?
optionalscale:number
uuid?
optionaluuid:string
zPosition?
optionalzPosition:number
zRotation?
optionalzRotation:number
Inherited from
Scene.completeNodeOptions
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:463
descendants
Get Signature
get descendants():
M2Node[]
Returns all descendant nodes.
Remarks
Descendants are children and children of children, recursively.
Returns
M2Node[]
Inherited from
Scene.descendants
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3225
draggable
Get Signature
get draggable():
boolean
Can the node be dragged?
Returns
boolean
Set Signature
set draggable(
draggable):void
Can the node be dragged?
Parameters
• draggable: boolean
Returns
void
Inherited from
Scene.draggable
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3444
game
Get Signature
get game():
Game
The game which this scene is a part of.
Remarks
Throws error if scene is not part of the game object.
Returns
Game
Set Signature
set game(
game):void
The game which this node is a part of.
Remarks
Throws error if node is not part of the game object.
Parameters
• game: Game
Returns
void
Inherited from
Scene.game
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:487
hidden
Get Signature
get hidden():
boolean
Is the node, and its children, hidden? (not displayed). Default is false
Returns
boolean
Set Signature
set hidden(
hidden):void
Is the node, and its children, hidden? (not displayed). Default is false
Parameters
• hidden: boolean
Returns
void
Inherited from
Scene.hidden
Defined in
node_modules/@m2c2kit/core/dist/index.d.ts:3442
isPartOfComposite
Get Signature
get isPartOfComposite():
boolean
Is the node part of a composite? Default is false.
Remarks
This property is for use by authors of Composite nodes. It is not intended for general use.