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Class: CountdownScene

Extends​

  • Scene

Constructors​

new CountdownScene()​

new CountdownScene(options): CountdownScene

A scene that counts down from a specified number to zero, then transitions to the next scene.

Parameters​

• options: CountdownSceneOptions

CountdownSceneOptions

Returns​

CountdownScene

Overrides​

Scene.constructor

Defined in​

m2c2kit/packages/addons/src/scenes/countdown-scene.ts:58

Properties​

_active​

_active: boolean

Inherited from​

Scene._active

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:452


_alpha​

_alpha: number

Inherited from​

Scene._alpha

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3093


_draggable​

protected _draggable: boolean

Inherited from​

Scene._draggable

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3096


_game?​

optional _game: Game

Inherited from​

Scene._game

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3099


_hidden​

protected _hidden: boolean

Inherited from​

Scene._hidden

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3097


_isUserInteractionEnabled​

protected _isUserInteractionEnabled: boolean

Inherited from​

Scene._isUserInteractionEnabled

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3095


_position​

_position: Point

Inherited from​

Scene._position

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3091


_scale​

_scale: number

Inherited from​

Scene._scale

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3092


_size​

protected _size: Size

Inherited from​

Scene._size

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3103


_transitioning​

_transitioning: boolean

Inherited from​

Scene._transitioning

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:453


_zRotation​

_zRotation: number

Inherited from​

Scene._zRotation

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3094


absoluteAlpha​

absoluteAlpha: number

Inherited from​

Scene.absoluteAlpha

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3105


absoluteAlphaChange​

absoluteAlphaChange: number

Inherited from​

Scene.absoluteAlphaChange

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3106


absolutePosition​

absolutePosition: Point

Inherited from​

Scene.absolutePosition

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3102


absoluteScale​

absoluteScale: number

Inherited from​

Scene.absoluteScale

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3104


actions​

actions: Action[]

Inherited from​

Scene.actions

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3107


children​

children: M2Node[]

Inherited from​

Scene.children

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3101


constructionIso8601TimeStamp​

constructionIso8601TimeStamp: string

Inherited from​

Scene.constructionIso8601TimeStamp

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3088


constructionSequence​

constructionSequence: number

Inherited from​

Scene.constructionSequence

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3089


constructionTimeStamp​

constructionTimeStamp: number

Inherited from​

Scene.constructionTimeStamp

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3087


dragging​

dragging: boolean

Is the node in a dragging state?

Inherited from​

Scene.dragging

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3132


draggingLastPointerOffset​

draggingLastPointerOffset: Point

What was the previous pointer offset when the node was in a dragging state?

Inherited from​

Scene.draggingLastPointerOffset

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3130


eventListeners​

eventListeners: M2NodeEventListener<M2NodeEvent>[]

Inherited from​

Scene.eventListeners

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3109


isDrawable​

isDrawable: boolean

Inherited from​

Scene.isDrawable

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:448


isShape​

isShape: boolean

Inherited from​

Scene.isShape

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3083


isText​

isText: boolean

Inherited from​

Scene.isText

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3084


layout​

layout: Layout

FOR INTERNAL USE ONLY

Inherited from​

Scene.layout

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3098


loopMessages​

loopMessages: Set<string>

Inherited from​

Scene.loopMessages

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3113


name​

name: string

Name of the node. Only needed if the node will be referred to by name in a later function

Inherited from​

Scene.name

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3090


needsInitialization​

needsInitialization: boolean

Inherited from​

Scene.needsInitialization

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3111


nodeEvents​

nodeEvents: M2Event<M2Node>[]

Inherited from​

Scene.nodeEvents

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3114


options​

options: M2NodeOptions

Inherited from​

Scene.options

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3086


parent?​

optional parent: M2Node

Inherited from​

Scene.parent

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3100


pressed​

pressed: boolean

Is the node in a pressed state? E.g., did the user put the pointer down on the node and not yet release it?

Inherited from​

Scene.pressed

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3117


pressedAndWithinHitArea​

pressedAndWithinHitArea: boolean

Is the node in a pressed state AND is the pointer within the node's hit area? For example, a user may put the pointer down on the node, but then move the pointer, while still down, beyond the node's hit area. In this case, pressed = true, but pressedAndWithinHitArea = false.

Inherited from​

Scene.pressedAndWithinHitArea

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3123


pressedInitialPointerOffset​

pressedInitialPointerOffset: Point

When the node initially enters the pressed state, what is the pointer offset? (offset from the canvas's origin to the pointer position). We save this because it will be needed if this press then led to a drag.

Inherited from​

Scene.pressedInitialPointerOffset

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3127


queuedAction?​

optional queuedAction: Action

Inherited from​

Scene.queuedAction

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3108


toString()​

toString: () => string

Overrides toString() and returns a human-friendly description of the node.

Returns​

string

Remarks​

Inspiration from https://stackoverflow.com/a/35361695

Inherited from​

Scene.toString

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3174


type​

readonly type: Scene = M2NodeType.Scene

Inherited from​

Scene.type

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:447


userData​

userData: any

Inherited from​

Scene.userData

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3112


uuid​

readonly uuid: string

Internal

Unique identifier (UUID). Will be generated automatically. For m2c2kit library use only

Inherited from​

Scene.uuid

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3110


withinHitArea​

withinHitArea: boolean

Inherited from​

Scene.withinHitArea

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3118

Accessors​

alpha​

Get Signature​

get alpha(): number

Opacity of the node. 0 is fully transparent, 1 is fully opaque. Default is 1.0. Alpha has multiplicative inheritance. For example, if the node's parent is alpha .5 and this node's is alpha .4, then the node will appear with alpha .2.

Returns​

number

Set Signature​

set alpha(alpha): void

Opacity of the node. 0 is fully transparent, 1 is fully opaque. Default is 1.0. Alpha has multiplicative inheritance. For example, if the node's parent is alpha .5 and this node's is alpha .4, then the node will appear with alpha .2.

Parameters​

• alpha: number

Returns​

void

Inherited from​

Scene.alpha

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3438


ancestors​

Get Signature​

get ancestors(): M2Node[]

Returns all ancestor nodes, not including the node itself.

Returns​

M2Node[]

Inherited from​

Scene.ancestors

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3229


anchorPoint​

Get Signature​

get anchorPoint(): Point

Returns​

Point

Set Signature​

set anchorPoint(anchorPoint): void

Parameters​

• anchorPoint: Point

Returns​

void

Inherited from​

Scene.anchorPoint

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:490


backgroundColor​

Get Signature​

get backgroundColor(): RgbaColor

Background color of the scene. Default is Constants.DEFAULT_SCENE_BACKGROUND_COLOR (WebColors.White)

Returns​

RgbaColor

Set Signature​

set backgroundColor(backgroundColor): void

Background color of the scene. Default is Constants.DEFAULT_SCENE_BACKGROUND_COLOR (WebColors.White)

Parameters​

• backgroundColor: RgbaColor

Returns​

void

Inherited from​

Scene.backgroundColor

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:488


canvasKit​

Get Signature​

get canvasKit(): CanvasKit

Gets the scene that contains this node by searching up the ancestor tree recursively. Throws exception if node is not part of a scene.

Returns​

CanvasKit

Scene that contains this node

Inherited from​

Scene.canvasKit

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3428


completeNodeOptions​

Get Signature​

get completeNodeOptions(): object

Returns​

object

alpha?​

optional alpha: number

anchorPoint?​

optional anchorPoint: Point

backgroundColor​

backgroundColor: RgbaColor

draggable?​

optional draggable: boolean

hidden?​

optional hidden: boolean

isPartOfComposite?​

optional isPartOfComposite: boolean

isUserInteractionEnabled?​

optional isUserInteractionEnabled: boolean

layout?​

optional layout: Layout

name?​

optional name: string

position?​

optional position: Point

scale?​

optional scale: number

uuid?​

optional uuid: string

zPosition?​

optional zPosition: number

zRotation?​

optional zRotation: number

Inherited from​

Scene.completeNodeOptions

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:463


descendants​

Get Signature​

get descendants(): M2Node[]

Returns all descendant nodes.

Remarks​

Descendants are children and children of children, recursively.

Returns​

M2Node[]

Inherited from​

Scene.descendants

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3225


draggable​

Get Signature​

get draggable(): boolean

Can the node be dragged?

Returns​

boolean

Set Signature​

set draggable(draggable): void

Can the node be dragged?

Parameters​

• draggable: boolean

Returns​

void

Inherited from​

Scene.draggable

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3444


game​

Get Signature​

get game(): Game

The game which this scene is a part of.

Remarks​

Throws error if scene is not part of the game object.

Returns​

Game

Set Signature​

set game(game): void

The game which this node is a part of.

Remarks​

Throws error if node is not part of the game object.

Parameters​

• game: Game

Returns​

void

Inherited from​

Scene.game

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:487


hidden​

Get Signature​

get hidden(): boolean

Is the node, and its children, hidden? (not displayed). Default is false

Returns​

boolean

Set Signature​

set hidden(hidden): void

Is the node, and its children, hidden? (not displayed). Default is false

Parameters​

• hidden: boolean

Returns​

void

Inherited from​

Scene.hidden

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3442


isPartOfComposite​

Get Signature​

get isPartOfComposite(): boolean

Is the node part of a composite? Default is false.

Remarks​

This property is for use by authors of Composite nodes. It is not intended for general use.

Returns​

boolean

Set Signature​

set isPartOfComposite(value): void

Is the node part of a composite? Default is false.

Remarks​

This property is for use by authors of Composite nodes. It is not intended for general use.

Parameters​

• value: boolean

Returns​

void

Inherited from​

Scene.isPartOfComposite

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3446


isUserInteractionEnabled​

Get Signature​

get isUserInteractionEnabled(): boolean

Does the node respond to user events, such as taps? Default is false

Returns​

boolean

Set Signature​

set isUserInteractionEnabled(isUserInteractionEnabled): void

Does the node respond to user events, such as taps? Default is false

Parameters​

• isUserInteractionEnabled: boolean

Returns​

void

Inherited from​

Scene.isUserInteractionEnabled

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3440


parentSceneAsNode​

Get Signature​

get parentSceneAsNode(): M2Node

Returns​

M2Node

Inherited from​

Scene.parentSceneAsNode

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3429


position​

Get Signature​

get position(): Point

Position of the node within its parent coordinate system. Default is (0, 0)

Returns​

Point

Set Signature​

set position(position): void

Position of the node within its parent coordinate system. Default is (0, 0)

Parameters​

• position: Point

Returns​

void

Inherited from​

Scene.position

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3432


scale​

Get Signature​

get scale(): number

Scale of the node. Default is 1.0

Returns​

number

Set Signature​

set scale(scale): void

Scale of the node. Default is 1.0

Parameters​

• scale: number

Returns​

void

Inherited from​

Scene.scale

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3436


size​

Get Signature​

get size(): Size

Returns​

Size

Set Signature​

set size(size): void

Parameters​

• size: Size

Returns​

void

Inherited from​

Scene.size

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3430


zPosition​

Get Signature​

get zPosition(): number

Returns​

number

Set Signature​

set zPosition(zPosition): void

Parameters​

• zPosition: number

Returns​

void

Inherited from​

Scene.zPosition

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:492


zRotation​

Get Signature​

get zRotation(): number

Rotation of the node around the Z axis. Unit is radians. Default is 0 (no rotation). zRotation has inheritance. In addition to this node's zRotation, all ancestors' zRotations will be applied.

Returns​

number

Set Signature​

set zRotation(zRotation): void

Rotation of the node around the Z axis. Unit is radians. Default is 0 (no rotation). zRotation has inheritance. In addition to this node's zRotation, all ancestors' zRotations will be applied.

Parameters​

• zRotation: number

Returns​

void

Inherited from​

Scene.zRotation

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3434

Methods​

addChild()​

addChild(child): void

Adds a child to this parent node. Throws exception if the child's name is not unique with respect to other children of this parent, or if the child has already been added to another parent.

Parameters​

• child: M2Node

The child node to add

Returns​

void

Inherited from​

Scene.addChild

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3182


addEventListener()​

addEventListener<T>(type, callback, callbackOptions?): void

Type Parameters​

• T extends M2NodeEvent

Parameters​

• type: string

• callback

• callbackOptions?: CallbackOptions

Returns​

void

Inherited from​

Scene.addEventListener

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3354


descendant()​

descendant<T>(name): T

Searches all descendants by name and returns first matching node.

Type Parameters​

• T extends M2Node

Parameters​

• name: string

Name of the descendant node to return

Returns​

T

Remarks​

Descendants are children and children of children, recursively. Throws exception if no descendant with the given name is found.

Inherited from​

Scene.descendant

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3219


dispose()​

dispose(): void

Frees up resources and breaks parent/child links.

Returns​

void

Remarks​

This should be overridden by derived classes to clean up specific resources (like Skia objects), and they should call super.dispose().

Inherited from​

Scene.dispose

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:480


draw()​

draw(canvas): void

Parameters​

• canvas: Canvas

Returns​

void

Inherited from​

Scene.draw

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:557


drawChildren()​

drawChildren(canvas): void

Draws each child node that is Drawable and is not hidden, by zPosition order (highest zPosition on top).

Parameters​

• canvas: Canvas

CanvasKit canvas

Returns​

void

Inherited from​

Scene.drawChildren

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3383


duplicate()​

duplicate(newName?): Scene

Duplicates a node using deep copy.

Parameters​

• newName?: string

optional name of the new, duplicated node. If not provided, name will be the new uuid

Returns​

Scene

Remarks​

This is a deep recursive clone (node and children). The uuid property of all duplicated nodes will be newly created, because uuid must be unique.

Inherited from​

Scene.duplicate

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:504


getDrawableOptions()​

protected getDrawableOptions(): DrawableOptions

Returns​

DrawableOptions

Inherited from​

Scene.getDrawableOptions

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3421


getNodeOptions()​

protected getNodeOptions(): M2NodeOptions

Returns​

M2NodeOptions

Inherited from​

Scene.getNodeOptions

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3420


getTextOptions()​

protected getTextOptions(): TextOptions

Returns​

TextOptions

Inherited from​

Scene.getTextOptions

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3422


initialize()​

initialize(): void

Returns​

void

Inherited from​

Scene.initialize

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:479


involvedInActionAffectingAppearance()​

involvedInActionAffectingAppearance(): boolean

Determines if this node or ancestor is part of an active action that affects it appearance.

Returns​

boolean

true if part of active action affecting appearance

Remarks​

This is used to determine if the node should be rendered with anti-aliasing or not. Anti-aliasing on some devices causes a new shader to be compiled during the action, which causes jank.

Inherited from​

Scene.involvedInActionAffectingAppearance

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3240


involvedInSceneTransition()​

involvedInSceneTransition(): boolean

Determines if the node is a transitioning Scene or a descendant of a transitioning Scene.

Returns​

boolean

true if transitioning

Inherited from​

Scene.involvedInSceneTransition

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3247


onAppear()​

onAppear(callback, options?): void

Code that will be called after the scene has finished any transitions and has fully appeared on the screen.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Inherited from​

Scene.onAppear

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:527


onDrag()​

onDrag(callback, options?): void

Executes a callback when the user continues dragging a node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Inherited from​

Scene.onDrag

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3346


onDragEnd()​

onDragEnd(callback, options?): void

Executes a callback when the user stop dragging a node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Inherited from​

Scene.onDragEnd

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3353


onDragStart()​

onDragStart(callback, options?): void

Executes a callback when the user begins dragging a node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Inherited from​

Scene.onDragStart

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3339


onKeyDown()​

onKeyDown(callback, options?): void

Code that will be called after a key is pressed on the device's built-in keyboard.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

The built-in keyboard is defined as the hardware keyboard on a desktop/laptop or the built-in soft keyboard on a tablet or phone. The latter is not used in m2c2kit. On tablet or phone, the VirtualKeyboard in the @m2c2kit/addons package should be used for key events.

Inherited from​

Scene.onKeyDown

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:541


onKeyUp()​

onKeyUp(callback, options?): void

Code that will be called after a key is released on the device's built-in keyboard.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

The built-in keyboard is defined as the hardware keyboard on a desktop/laptop or the built-in soft keyboard on a tablet or phone. The latter is not used in m2c2kit. On tablet or phone, the VirtualKeyboard in the @m2c2kit/addons package should be used for key events.

Inherited from​

Scene.onKeyUp

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:555


onPointerDown()​

onPointerDown(callback, options?): void

Executes a callback when the pointer first is down on the node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

PointerDown is a pointer down (mouse click or touches begin) within the bounds of the node. It occurs under the same conditions as TapDown.

Inherited from​

Scene.onPointerDown

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3304


onPointerLeave()​

onPointerLeave(callback, options?): void

Executes a callback when the user moves the pointer (mouse or touches) outside the bounds of the node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Inherited from​

Scene.onPointerLeave

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3332


onPointerMove()​

onPointerMove(callback, options?): void

Executes a callback when the user moves the pointer (mouse or touches) within the bounds of the node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Inherited from​

Scene.onPointerMove

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3324


onPointerUp()​

onPointerUp(callback, options?): void

Executes a callback when the user releases a press from the node within the bounds of the node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

PointerUp is a pointer up (mouse click release or touches end) within the bounds of the node. It does not require that there was a previous PointerDown on the node.

Inherited from​

Scene.onPointerUp

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3316


onSetup()​

onSetup(callback, options?): void

Code that will be called every time the scene is presented.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

Use this callback to set nodes to their initial state, if that state might be changed later. For example, if a scene allows players to place dots on a grid, the setup() method should ensure the grid is clear of any prior dots from previous times this scene may have been displayed. In addition, if nodes should vary in each iteration, that should be done here.

Inherited from​

Scene.onSetup

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:518


onTapDown()​

onTapDown(callback, options?): void

Executes a callback when the user presses down on the node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

TapDown is a pointer down (mouse click or touches begin) within the bounds of the node.

Inherited from​

Scene.onTapDown

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3257


onTapLeave()​

onTapLeave(callback, options?): void

Executes a callback when the user moves the pointer (mouse, touches) beyond the bounds of the node while the pointer is down.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

TapLeave occurs when the pointer (mouse, touches) that has previously pressed the node moves beyond the bounds of the node before the press release.

Inherited from​

Scene.onTapLeave

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3294


onTapUp()​

onTapUp(callback, options?): void

Executes a callback when the user releases a press, that has been fully within the node, from the node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptionsue.

Returns​

void

Remarks​

TapUp is a pointer up (mouse click release or touches end) within the bounds of the node and the pointer, while down, has never moved beyond the bounds of the node.

Inherited from​

Scene.onTapUp

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3269


onTapUpAny()​

onTapUpAny(callback, options?): void

Executes a callback when the user releases a press from the node within the bounds of the node.

Parameters​

• callback

function to execute

• options?: CallbackOptions

CallbackOptions

Returns​

void

Remarks​

TapUpAny is a pointer up (mouse click release or touches end) within the bounds of the node and the pointer, while down, is allowed to have been beyond the bounds of the node during the press before the release.

Inherited from​

Scene.onTapUpAny

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3282


removeAction()​

removeAction(key): void

Remove an action from this node. If the action is running, it will be stopped.

Parameters​

• key: string

key (string identifier) of the action to remove

Returns​

void

Inherited from​

Scene.removeAction

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3403


removeAllActions()​

removeAllActions(): void

Remove all actions from this node. If actions are running, they will be stopped.

Returns​

void

Inherited from​

Scene.removeAllActions

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3408


removeAllChildren()​

removeAllChildren(): void

Removes all children from the node.

Returns​

void

Inherited from​

Scene.removeAllChildren

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3195


removeChild()​

removeChild(child): void

Removes the specific child from this parent node. Throws exception if this parent does not contain the child.

Parameters​

• child: M2Node

Returns​

void

Inherited from​

Scene.removeChild

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3202


removeChildren()​

removeChildren(children): void

Removes the children from the parent. Throws error if the parent does not contain all of the children.

Parameters​

• children: M2Node[]

An array of children to remove from the parent node

Returns​

void

Inherited from​

Scene.removeChildren

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3209


run()​

run(action, key?): void

Runs an action on this node.

Parameters​

• action: Action

The action to run

• key?: string

key (string identifier) used to identify the action. Only needed if the action will be referred to later

Returns​

void

Remarks​

If the node is part of an active scene, the action runs immediately. Otherwise, the action will run when the node's scene becomes active. Calling run() multiple times on a node will add to existing actions, not replace them.

Inherited from​

Scene.run

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3396


saveEvent()​

protected saveEvent(event): void

Saves the node's event.

Parameters​

• event: M2Event<M2Node>

event to save

Returns​

void

Remarks​

If the game event store is not available, the event is saved within the node's nodeEvents event array. It will be added to the game event store when the node is added to the game.

Inherited from​

Scene.saveEvent

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3156


saveNodeNewEvent()​

protected saveNodeNewEvent(): void

Save the node's construction event in the event store.

Returns​

void

Inherited from​

Scene.saveNodeNewEvent

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3139


savePropertyChangeEvent()​

protected savePropertyChangeEvent(property, value): void

Saves the node's property change event in the event store.

Parameters​

• property: string

property name

• value: undefined | null | string | number | boolean | object

property value

Returns​

void

Inherited from​

Scene.savePropertyChangeEvent

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:3146


update()​

update(): void

Returns​

void

Inherited from​

Scene.update

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:556


warmup()​

warmup(canvas): void

Parameters​

• canvas: Canvas

Returns​

void

Inherited from​

Scene.warmup

Defined in​

node_modules/@m2c2kit/core/dist/index.d.ts:558